On Con Panels, Part 1: Narratives

I’m not an expert panelist by any means, nor have I ran panels at a large anime con. But I’ve given at least one presentation in front of a big crowd (almost in  TED style come to think of it, but this was some time ago) and it seems there is a need to rehash some of this stuff in the context of an anime convention setting. I’m more comfortable saying these things from the perspective of an attendee than a presenter, but you can probably flip these things around and consider how to run a hit panel at an anime con.

First of all, a lot of what is important to lawyers, corporate sales and people who give narrative-driven presentations generally will apply to a good anime con panel. If you do this stuff for a living, you might be pretty pro already in which you can stop reading this post. All you need is to adjust the pitch to the anime con audience, know what they want from your panel and serve it up the way you think they should eat it. To that end I am not going to rehash things like, well, having a narrative. Or maybe I will?

A lot of people who go to cons are there to have a good time. They aren’t necessarily interested in learning something, but often learning something new is interesting, so they do it. I think that should be how you pitch a panel that has an educational component to it. Personally one of the worst things (that keeps on happening to me) is to attend a panel on a topic that I am very interested in, only to find that I already know everything the panel has to offer. Of course, this is much likely going to be the case since I’m the type of person who reads up on the things that I am very interested in, and most anime con panels aim for a general audience level of know-how on any particular subject matter, which is someone who doesn’t read up on the said things.

This is where having a narrative helps your panel. A narrative is like the undercurrent of your panel, the road in which there is some kind of planned, logical progression in the material that you present. A well-crafted narrative foreshadows what conclusions you make, prompts the audience to ask questions that you want them to ask, and helps them to anticipates what comes next. A good narrative modulates the flow of the panel, it builds up excitement to go with the big splashes you make in your presentation. In other words, even if your panel is an infodump, you can make it interesting for the geek smartasses who already know everything by telling them a story that is disguising the infodump.

Because anime cons (especially large ones) are geek cons, you should expect smartasses at your panels. At a trade show or an academic conference, odds are the presenters are the people working at the bleeding edge of the subject matter, and probably knows everyone else who are also at the same bleeding edge, so nobody is more of a smartass than the presenter. This is very rarely the case at an anime con.

Anyway, more importantly, a good narrative is convincing. What is worse than knowing everything about what the panelists are saying is not convinced by anything the panelists are saying. That is probably the nice way to put it, but it’s more like you know the guys on stage are just bullshitting, or worse, circle-jerking to something that’s wrong. This used to happen much more often because anime in America was relatively insular. Nowadays most people who knew anything uses the internet to check themselves, so crack theories tend to not attract traction and get panel time. These kind of issues are more distracting than even just making plain factual mistakes (although it is not as bad of one, as we will see) because it totally kills

Most importantly, a good narrative is interesting for everybody. It’s like enjoying a good storyteller’s tale about nothing interesting. So I am making a case for it. Unless you are Mandoric. Or, of course, unless you aim for something else other than a passively engaged audience.

…and there are many ways to engage your audience besides by telling them a story.

I think ultimately, con panels need to engage the audience. Having a narrative is just one of several, and finding one that suits your panel should be something you need to be thinking about fairly early on.

The roundtable panelist sort of thing generally fails at this, unless you have magnetic personalities or hot topics to keep the audience occupied. Generally they don’t work for the topics I’m interested in.

When I think about the topics that interests me, the narrative concept helps me do a few things:

Often times a topic can be very broad, even in this sub-cultural niche. By focusing a narrative you, well, focusyour panel, and it helps you stuff only what’s important in the short amount of time allowed.

A lot of the time I fall into a trap in that I think of a panel as a way to exchange information. This is true to an extent but that should only be the “headtrick.” It’s like edutainment, you want to teach, but your audience shouldn’t be thinking that they are learning consciously. You might want to discuss something with your panelists and/or with the audience, but it should only be because everyone says something that builds or plays off each other. Now of course we are adults, we don’t have to sugarcoat this stuff, but at the same time don’t make it dry either–brandy-coat it ;)

The panel builds itself via the narrative framework.  I go on and on about the N word, but how do you build a narrative anyways? That is a tough question, and it’s art for those who do it for a living. To use debating as an example, think of it as building an argument. For example, if I want to talk about moe at an anime con, it’s a wide topic with few solid footing throughout. More importantly, it’s something people debate to no end. In some ways if I think about a story I want to tell that gets my point across, I can focus my presentation towards an end, a goal, a conclusion–the points I want to tell. Because stories have beginnings and endings, usually, you have a vague roadmap to what you want to cover to hit your points. You can even make an open ending and just nudge your audience via your presentation. On the other hand, don’t just talk around the argument by presenting all the facts and what not, because nobody cares about the fact you are presenting, because they don’t know why you are doing it without you showing what is contentious.

This is where you can make some outrageous statement, as I mentioned earlier. As long as your narrative supports the weight of your ludicrous fanboying, your audience might still stick around even if you are crazy or creepy as all hell (For a hypothetical example: Shinbo is a lolicon because I’ve built a case for it in the past 45 minutes). Basically, buid a narrative to explain how you get to that point; make them understand, or better yet, sympathize with you. If your facts are right and your logical deductions are sound (bonus points for being creative) I think you might even entertain the most geekiest of geeks.

To conclude for now–go watch some TED clips. Learn something worthwhile. And see how the different presenters do their show. It’s not the only way to do panels, but it is probably a popular way to go about it if you aim to educate and to amuse.

[Part 2 may not be coming. We will see.]

PS. What I described right there is every single “The Manga Guide to” book. Minus the manga part. That is the headtrick.

 

Election Year

If Saimoe is like the US Presidential campaign (it sort of is, and it even ends around November!) then we’re sort of doing something like the Primary here. Except for another country. And it is irrelevant for the most part, with each other. Plus, we’re about March Madness.

It’s sort of off topic, but I just want to share a few insights about moe elections and, well, this kind of fan activity in general.

1. Purpose.

One thing I really like about Saimoe is how it is impeccable in terms of getting a large group of people on the same page and voting for what they want. I guess that’s the Japanese for you. However it’s a terribly poorly designed contest even compared to its Korean counterpart. But that’s really only half the story. The purpose of Saimoe is somewhat tangential to the purpose of Korean Saimoe in that the latter is really just a popular vote-off. The former is almost a community building event as there is a standardized platform (2ch) where the fan community on the whole recognize as “official.”

When planning something like a moe election, you need a clear goal as to what you want to accomplish, and design around that goal. I like fun, fresh madness. I don’t care so much who wins. I do care about heated competition and excitement and entertainment generally. YMMV, I guess. I think it’s good to have a selection of stuff like this, Touhou Saimoe, SaiGAR, whatever.

2. Design

This is something that’s a little harder and require people who think it through, with experience. But it’s not hard–just get a good feeling as to who are your participants and take their interests into account. Usually after doing it a few times, you get pretty good with it.

3. Promotion

Don’t even bother. Just pick a group of people you want to do this thing with, and do a darn good job. People who enjoy it will just get others to join you. Maybe you want to throw the good word to the people around you just so they know it’s happening, but that’s really all you need.

4. Rules

It’s good to have well-communicated, clear rules. It doesn’t have to be fair, even, but it can’t appear to be partial. In fact even with sucky rules, if people playing the election game think it’s fun, they’ll do it anyways. And usually when their favorites are at stake, there’s plenty of motivation already. Don’t be afraid to take people’s suggestions freely, and freely reject them too. As long as you think it through before committing.

It’s a different bag when it comes to moderating the actual polls. It’s good to be familiar with what technology can offer you, and find people who can work with you. It’s great if people know what’s going on, that there’s transparency in the process. People like fair contests, and they’ll enforce things themselves if it’s made possible that way.

5. Incentive

It’s good to have incentives beyond the mere exercise of the contest. It’s optional for the most part, but sometimes it just makes life a little more fulfilling, even if what you get at the end is a bunch of fanart doodles you don’t like. The way I see it, if people are going through the motions and effort to make it happen, you might as well ride it as much as you can. For the little contest we’re running, we have some used goods. YMMV.

Year in Review: Conclusion

Decidedly, the word is that 2007 is not as exciting as 2006. We did not have Haruhi, we did not have Simoun, we did not have Black Lagoon. In fact, I’m going to talk about shows I didn’t see in 2007 (and some that I did see, but not like Haruhi, Simoun and Black Lagoon).

It's Mikan!

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WTB Good Industry Blogs

I know they are out there, somewhere.

I figured this is the place to ask since people who read blogs…know blogs. And if you come across mine from somewhere I don’t know, odds are you’ve been to other places I’ve not on the vast internet worth visiting. So I beseech you: Where are all the good English-language anime industry blogs? I’ve seen glimpse of manga blogs that are actually helpful and insightful, but anime? What’s anime? LOL?

Heck, even if it’s just PR nonsense. Good PR nonsense, to be specific. For a while I read Broccoli USA’s blog because that’s what a good (maybe “good” is too vague of a term…a blog worth reading?) industry blog should look like. I stopped only because about 1 out of 30 entries (and I think I’m being generous) contained anything I really cared about, as, you know, most of it is just manga news and I barely read any manga. I usually take a peek there before going to a con though…

But yes, anime-related please. In my limited knowledge most anime-centric industry blogs look like this. And it’s kind of, well, sad. Not that it’s bad or anything, but I might as well go read AoDVD, at least I get something useful out of them.

Which is to say AoDVD’s own blog effort is lolz, but that’s fine since the main purpose of the news/review site runs the same way as a good amount of bloggers. It’s a whole different business to run a news/review site as a blog, and if things comes down to that, well, oh well. They have an active forum community so it makes up for it. But it doesn’t read like a blog, and the community is different enough that I’d not want to get tangled up with it too much. Maybe AnimeNation’s community or ANN’s community is better, but I fear for their astronomic SNR.

Speaking of ANN, with the open letter nonsense, I found these blogs. I guess if you host it on your secure server Google is going to have problems indexing it. Forget about pingbacks and trackbacks. And why is it like that anyways? That said those blogs are less than 2 months old, so it’s kind of an unproven effort. But at least they have cool pictures. And the same Broccoli blogger writes this, I’m guessing. Pretty nifty I’d say.

I would link to the old Geneon USA blogs if they were still around, just so you know how sad American anime industry blogs are. I know the past couple years podcasting has been tried (Rightstuf puts out the only one worth listening to but others put out random con-related stuff too), but I don’t listen to podcasts really. Especially pretty much all but two English-language podcasts about this stuff are weaksauce.

AAAANNNNYWAYS. Do you know some cool industry blog that I don’t know? Please do tell! And it doesn’t even have to be actual industry. Just ones with real industry bloggers going at it would be fine. If it’s worth reading.

Year in Review: Makoto Shinkai

You know, Makoto Shinkai made this short which debut on NHK this week about cats.

DANGER CHOBI ROBINSON, DANGER

Unlike his first known work, She and Her Cat, this colorful skit about cats is probably his first comedic work. Aside from the shared namesake of Chobi, anyways, there are not a whole lot in common. A Gathering of Cats is part of a program on NHK that highlights notable animators and have them put on a show for us. The short is merely 60 seconds long, so be sure to grab it and take a look!

Anyways, back to Year in Review: Shinkai is indeed one of the shining beacon of light dotting the landscape of the anime scene for me. This year was particularly remarkable with the release of 5cm. This will be the first post rounding out my favorited spotlights of this ending 2007.

One thing I love about anime is how it takes a very eastern, humanist message and package it in a candy shell. I don’t really care about the usual story so much that drives American television (but sometimes they do offer something interesting), so I take particular notice at this kind of thing. Unlike my more adventurous breathens I don’t steep deep into it; the random jpop tie-in of Studio 4C’s Amazing Nuts is as far as I go with the really weird this year (I didn’t watch it until 2007, bleh), I guess.

But more about Shinkai. I think 5cm is really his first film that he could be truly proud of. Hey, it won foreign film fest awards. Regardless how you like it compared to his earlier works (which definitely depends on your tolerance and affinity to the lo lo sappy romance happy end), Shinkai actually managed to tell a story with his film. In his last movie, Beyond the Cloud, he merely told us a story as a normal film did, and his film played second fiddle (albeit in Tenmon’s orchestra that is still pretty awesome) to the colliding mystery and the romantic reunion of the protagonist couple. In 5cm, the film carried the story like a master chef going at miles long of ramen dough, or insert some other familiar culinary analogy about kneading…things. The three-way partition throws people off, but I believe this all the more highlights the impressiveness of his narrative through telling us a story with what we experience overall, and not merely what we see or hear.

Plus, it sure as pretty. And I mean Pixar/Studio Ghibli pretty. I am dying to see this on 35mm. Com’on ADV!

Makoto Shinkai is definitely the most exciting prospect on the scene right now for independent anime filmmaking, and he’s just starting to make waves. Will he ever shed that arthouse aura? I don’t know, but I don’t care! It’s good stuff.

This is the first part of a series of blog entries highlighting some of the memorable and remarkable points of 2007 in review.